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SOMGI
Stone Oakvalley's Mechanical Guitar Interface


SOMAC - Play A Bit Of History         SOMAC - The Childhood Preserver




Construction Gallery

Here is the full range of snapshots taken during the almost 2 year construction of SOMAC.
It consisted of several components which were more or less unique in their own way, both in concept and design. First, there is is some brief overview for the separate components, and then the whole snapshot archive consisting of approx 200 pictures at the bottom.



[ SOMAC - ARTWORK ]
All artwork is designed and compiled by myself. (Stone Oakvalley). All artwork was made in Photoshop & Lightwave, and then pressed out in 1:1 scale. The artwork is high quality vinyl based, and resists water and was self adhesive.




[ SOMAC - SKELETON ]
The internal skeleton, using thick 4mm woodbars and solid steel brackets.
Height: 2.09m, Width: 76cm, Depth: 1.60m





[ SOMAC - CONTROLSETS & PANELS ]
The 4 different controlsets which will enable to play alot of different games on the same machine!
ControlSet #1: Two player joysticks (L/R handed), one tracker ball, 8 button set.
ControlSet #2: Standard PC keyboard and trackerball mouse.
ControlSet #3: Flightstick+throttle control and trackerball mouse.
ControlSet #4: Driving Wheel with pedals and trackerball mouse & "dead" gauges.
ControlSet #5: Main controlpanel with various switches and indicators.
Top Front Bezel The one-in-all graphics banner with logo and the matrix menu..
TV Frame Bezel: The graphics around the tv-screen, with various indicators and artwork.



[ SOMAC - BRAINBOX ]
Crazy robot head art made out of plain junk! It does nothing useful, except being one-of-a-kind art. Mounted flush with the arcade cabinet on the right side. It's connected to the PAR port and a relay making some of the light blink when signal is received from my own programmed PAR LedShow. Features a multitude of leds all over and runs on 9V power supply. The complete thing was made out of old electronic
PCB's, left over parts from cd-roms, motors & god knows what! If you can recognize the parts....good for you :-) The Brainbox is a crucial part of the grafitti/collage design that surrounds the whole arcade cabinet.





[ SOMAC - DOME SWITCH ]
It will automatically exit any emulator or game and enter the 3D Matrix Core Menu everywhere. Whenever a user press this DOME SWITCH, my software detects it. It was made out of an old camera protecting glasslens, and a cap from a deodorant rollstick! The lightning inside was created by combining strong blue, red, orange and green leds!



[ SOMAC - KEY-TRAYS ]
Science Fiction for ya! Enables the possiblity to simulate most of a standard keys on a keyboard using two slideup keytrays. This is nice to have when selecting games (alphabet based) using my 3D Matrix Core Menu software. It was made out of a two dismantled cd-roms. I kept the mainboard and motor circuit including casing. Looks very cool when the tray slide up from the arcade machine control area.

It's connected to a dismantled keyboard, I'm just using the PCB and original CHIP. The LEGO is great for spacing out things, and it's lightweight material...hehe






[ SOMAC - ROLLCAGE ]
Enables the possiblity to rotate the screen horizontally or vertically. This is only needed for the MAME(tm) Arcade Emulation Software which supports it. It was made out of a old bicycle wheel, used 20 inch TV, wood, brackets, and from some plain junk. The red cross behind the CRT tube was taken from an chopped up metal hatstand. The turn wheel was also made from the same metal hatstand. There is an
manual turn wheel in the back of the SOMAC Arcade Machine to rotate the internal screen.






[ SOMAC - KEYBOARD ]
Enables the possiblity to hook up switches to each of the keys of a standard PC keyboard. This is needed for the overall functionality of the machine, and to simulate keypresses. It was made out of a PC keyboard electronics, own PCB board, lotsa wiring/soldering and headers. Hooks up to different switches all over the machine, like EXIT GAME, PAUSE GAME, CORE CENTER etc.



[ SOMAC - COIN SLIDE ]
Enables the possiblity to insert 5 Nok (coin) to play a game. This is only needed for the MAME(tm) Arcade Emulation Software which supports it. When coin is detected, a little switch in the bottom charges a larger capicator, which then pushes enough power through the motor, enabling it to turn the meter ca 1 turn. It was made out of some metal, tape, glue and a tiny sensitive switch in the bottom. The Counter and motor is from a even older 80's tape player and WalkMan:) And..oh yeah....again with the LEGO. Hey, it's great for spacing out things....






[ SOMAC - CPULOAD ]
For showing the main computer's cpu load via a cool analog meter. It is connected to 5 pins on the parallel port. The scale is from 0% usage to 100% usage divided into 5 steps. When the main computer is at 100% cpuload, the meter will also light a little "warning" led. The cpuload device is operated from a small software in the background sending bits to the PAR: port. The analog meter is originally from a Caravan instrumentpanel, and was in German language...hehe







[ SOMAC - 12 INCH TOUCH ]
Enables the possiblity to choose hardware and game genre using a 12" touchscreen. This display is hooked up to a 233MHZ computer. By using my own software, it sends menu commands via RS-232 to the main computer 3D Matrix Core menu.
This software also detects info from the main computer about number of games for current hardware and how many in the current genre. The software also allows to store bookmark for favourite games, and later recall them any time. Touch & Play !








[ SOMAC - SPEECH REC ]
Will enable the possiblity to detect a user's voice. This can be used in the 3D MATRIX CORE menu when selecting games. This device is made from an old WHISPER 2000, because the microphone is very good, crisp and sensitive. The microphone stick is from an defective telephone headset. A Speech Recognition software on the second computer sends commands via RS-232 to the
main computer menu. As they said in the Matrix......"SPEAK!"

(Note: This feature was not prioritized and not completed, however the hardware is all installed and setup for possible future development is so needed).







The Birth Of An Legendary Arcade Machine - SOMAC

Click on them to see high resolution...(Warning! In no particular order)





This is the end of the constrcution phase. Now check out the Final Product Gallery for final pictures