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SOMIT Episode #09 (12-1985) Developer Log
in Gaming

From the progress of my VR project "Stone Oakvalley's Moment In Time" I will start to post some updates on the scenes behind developing this VR experience called "Cross-country Scope Challenge", also known as Episode #9.

Episode #09 [12-1985]
"Cross-country Scope Challenge"...


Created Friday, June 10, 2022 | 19:46
Last Revised Thursday, August, 04, 2022 | 20:20
 
SOMIT Episode #04 (12-1989) Developer Log
in Gaming

From the progress of my VR project "Stone Oakvalley's Moment In Time" I will start to post some updates on the scenes behind developing this VR experience called "Dangerous Switchback", also known as Episode #04...


Created Thursday, May 26, 2022 | 22:15
Last Revised Friday, June, 10, 2022 | 20:11

SOMIT Episode #03 (04-1987) Developer Log
in Gaming

From the progress of my VR project "Stone Oakvalley's Moment In Time" I will start to post some updates on the scenes behind developing this VR experience called "Trespass The Mansion", also known as Episode #03...


Created Wednesday, April 27, 2022 | 20:56
Last Revised Friday, June, 10, 2022 | 20:10
 
SOMIT Episode #02 (04-1992) Developer Log
in Gaming

From the progress of my VR project "Stone Oakvalley's Moment In Time" I will start to post some updates on the scenes behind developing this VR experience called "Escape The Hedron", also known as Episode #02...


Created Sunday, April 10, 2022 | 21:20
Last Revised Friday, June, 10, 2022 | 20:11

New database for my SOCSE (Stone Oakvalley's Collection Search Engine)
I will in future release an online database that lets you search through a large dataset of text regarding AmigaFiles. I decided to call it "AmigaFiles (TextBased) Database"...


Created Friday, January 21, 2022 | 18:08
Last Revised Saturday, February, 05, 2022 | 18:09
 
New database for my SOCSE (Stone Oakvalley's Collection Search Engine)
I will in future release an online database that lets you search through and preview a large amount of Amiga Based samples (8SVX IFF Format). I decided to call it "AmigaFiles (IFF Samples) Database"...


Created Friday, January 21, 2022 | 17:59
Last Revised Sunday, February, 13, 2022 | 01:13

Stone Oakvalley's Text Database Searcher (SOTDS) v3.4 released!
Updated the entire suite including all extra software. Note that the previous v3.3 was never released but was used only in internal testing for over a year. Finally I had time to compile everything along doing some improvements and decided to call this one v3.4 instead!
...


Created Friday, January 21, 2022 | 17:44
Last Revised Friday, January, 21, 2022 | 17:49
 
SOMIT Episode #07 (01-1983) Developer Log
in Gaming

From the progress of my VR project "Stone Oakvalley's Moment In Time" I will start to post some updates on the scenes behind developing this VR experience called "Shelton's Kjort Endeavour", also known as Episode #7.
...


Created Wednesday, January 12, 2022 | 18:05
Last Revised Friday, May, 06, 2022 | 01:24

Stone Oakvalley's Moment In Time (SOMIT)
in Gaming

This is my first project which will be constructed as a Virtual Reality (VR) experience type of production. In fact, doing this type of project is a completely different approach than what I have done online and shared on my website for the past 25 years!...


Created Sunday, January 09, 2022 | 21:52
Last Revised Friday, May, 06, 2022 | 01:45
 
First of the year: Setting up my Virtual Reality development PC
in Gaming

Just a very quick story of me upgrading my older PC mainboard/memory/CPU to something that is at least within the recommended specifications of running Air-Link, PC-Link and most importantly my desktops and UNITY editor within realtime grasp from the Oculus Quest 2...


Created Sunday, January 02, 2022 | 12:08
Last Revised Sunday, January, 02, 2022 | 23:32

Target: Renegade (64) remake by Demonoid Productions
in Gaming

This was intented to become a remake of the Commodore 64 version of Target: Renegade from 1988 by Imagine Software, but recreated using AMOS V1.3 / AMOS PRO by me somewhere in 1996. As I viewed this as an improved version, I decided to call this Target Renegade II instead.

The unfinished game featured punching, walking, enemy follow an...

Created Saturday, November 13, 2021 | 16:22
Last Revised Saturday, November, 13, 2021 | 16:42
 
Ghostbusters (64) remake by Demonoid Productions
in Gaming

This was intented to become a remake of the Commodore 64 version of Ghostbusters from 1984 by Activision, but recreated using AMOS V1.3 / AMOS PRO by me somewhere in 1996.

I remember I really wanted good graphics and thought of making each level a stand-alone game (rather than everything in a huge sourcecode), anyway that remake was ne...

Created Saturday, November 13, 2021 | 13:50
Last Revised Saturday, November, 13, 2021 | 16:42

18 pcs Commodore related leaflets and 3 pcs other scans added to website
They are all in Norwegian language, and I do remember seeing them in Compuer shops back in the 90's, but I never picked them up as they looked very corporate and for a young Stone Oakvalley at the age of 13-17 they didn't really trigger my eye :-)...


Created Saturday, November 13, 2021 | 10:27
Last Revised Saturday, November, 13, 2021 | 17:07
 
FPS with elements from DEUS EX, CYBER related and MATRIX
in Gaming

A interresting game idea/concept by Stone Oakvalley.

This will reveal a first person shooter game idea/concept that goes beyond anything ever tried before or told by anybody. We're talking Deus Ex meets the Matrix...


Created Saturday, November 13, 2021 | 01:32
Last Revised Wednesday, December, 01, 2021 | 19:05

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