Stone Oakvalley Studios - Games Ideas & Developments
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Please note: All concepts regarding game design, development and conceptual ideas written on my webpage are protected by copyright. Any stealing of my ideas and concepts are strictly forbidden and is an violation.
Remember: Archive.org and Google.com will record in history, with timestamps, that whatever concepts I write about for game developments came out of my head only and was not based or copied from any other people (as far as I know about) - and that any copycats should stay away from the temptation to deprive me of unique creative ideas and concepts to their own massive earnings and successes.
2021: VR TRILLION DOLLAR BELIEF
A future tale / Golden Secret
This one might be a gold mine of ideas, concepts and relevations by Stone Oakvalley.
This will reveal a first person shooter game idea/concept that goes beyond anything ever tried before or told by anybody. We're talking Deus Ex meets the Matrix.
2010/2020: HOTH STUFF
Concept ideas and gamedev twist
Being a Star Wars fan since the early 80's and buying all Norwegian Star Wars comics available from 1983 to 1987, there was a story in the Star Wars #5 (1985) called "Det begynte på HOTH" (translated to: It began on HOTH) struck a chord with me.
Note that the english version of this was called "Hoth Stuff", and was the story in Star Wars #78 (1977) by Marvel Comics.
Anyway, the story was so exciting and thrilling I could never get it out of my head. As the story takes place on the ice planet from Empire Strikes Back (HOTH), one of my favourite Star Wars movies (even surpasses Return of the Jedi for me), it tells about Luke Skywalker's oldest friend "Wedge Antilles" which gets stuck back on HOTH after the others extracted from the planet. Star Wars Game Design Concept with a twist
1991: MAFIA EXTERMINATOR
1989-1992: YETI ADVENTURE
AMOS v1.3 (initially AmigaBasic)
The first game on Amiga 500 I remember making in AmigaBasic (first year I got my Amiga 500 in 1989) was a point-and-click Adventure Game called "Yeti Adventure". However, after I lost the original AmigaBasic sources, I started re-coding it in AMOS V1.3 (probably in 1991-1993) and below are the results of that never finished production.