Command: name,success = GetSampleName num Description: Get the samplename from the sample number "num". If the number is out of range then success will be 1, and name will contain crap. The range of numbers could vary from moduleformat to moduleformat. Input: num - the number of the sample from which you want the name. Result: name - the samplename success - this is an error code where 0 means ok and 1 means error. Note that the result is in RC not in RESULT. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Command: success = Savesample num filename Description: Saves the sample "number" with the name "filename". This returns an error if the sample number is out of range or the size is 0. Input: num - the samplenumber filename - the name you want the sample to. Result: success - this is an error code where 0 means ok and 1 means error. Note that the result is in RC not in RESULT. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Command: StopSample Description: Stops the playing sample. Input: None Result: None - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Command: success = PlaySample {i}num note Description: Play the sample "num" with the note "note". The "num" value can be between 1 and the max number of samples the player can handle. The "note" value can be between 0 and 35. 0 means C-1 and 35 means B-3. If the current player can't play the sample, an error will be returned. Input: num - the samplenumber note - the note number Result: success - this is an error code where 0 means ok and 1 means error. Note that the result is in RC not in RESULT.