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SOMIT Episode #07 [01-1983] Developer Log
in Gaming

From the progress of my VR project "Stone Oakvalley's Moment In Time" I will start to post some updates on the scenes behind developing this VR experience called "Shelton's Kjort Endeavour".
...


Created Wednesday, January 12, 2022 | 18:05
Last Revised Thursday, January, 13, 2022 | 22:55
 
Stone Oakvalley's Moment In Time (SOMIT)
in Gaming

This is my first project which will be constructed as a Virtual Reality (VR) experience type of production. In fact, doing this type of project is a completely different approach than what I have done online and shared on my website for the past 25 years!...


Created Sunday, January 09, 2022 | 21:52
Last Revised Wednesday, January, 12, 2022 | 20:20

SOTDS: Amiga Files Collection
A must for Amiga fans! ...


Created Thursday, May 05, 2016 | 22:54
Last Revised Monday, January, 03, 2022 | 20:49
 
First of the year: Setting up my Virtual Reality development PC
in Gaming

Just a very quick story of me upgrading my older PC mainboard/memory/CPU to something that is at least within the recommended specifications of running Air-Link, PC-Link and most importantly my desktops and UNITY editor within realtime grasp from the Oculus Quest 2...


Created Sunday, January 02, 2022 | 12:08
Last Revised Sunday, January, 02, 2022 | 23:32

SOTDS: Commodore 64 (D64)
Contents of Directory Listings from .D64 images...


Created Sunday, May 08, 2016 | 23:33
Last Revised Saturday, December, 04, 2021 | 12:51
 
SOTDS: Commodore 64 (Files)
Contents of Directory & Archives...


Created Sunday, May 08, 2016 | 23:39
Last Revised Thursday, December, 02, 2021 | 17:23

FPS with elements from DEUS EX, CYBER related and MATRIX
in Gaming

A interresting game idea/concept by Stone Oakvalley.

This will reveal a first person shooter game idea/concept that goes beyond anything ever tried before or told by anybody. We're talking Deus Ex meets the Matrix...


Created Saturday, November 13, 2021 | 01:32
Last Revised Wednesday, December, 01, 2021 | 19:05
 
MAFIA EXTERMINATOR by Demonoid Productions
in Gaming

This is probably the most complete game I ever had time or managed to create from scratch in 1991 (early test coding with AMOS v1.3) and last worked on sometime in 1995 by using AMOS PRO. I have no idea how much time was actually used, but most likely it was very random :-)

Below are the results of that never finished production...


Created Friday, November 12, 2021 | 20:48
Last Revised Saturday, November, 20, 2021 | 13:29

18 pcs Commodore related leaflets and 3 pcs other scans added to website
They are all in Norwegian language, and I do remember seeing them in Compuer shops back in the 90's, but I never picked them up as they looked very corporate and for a young Stone Oakvalley at the age of 13-17 they didn't really trigger my eye :-)...


Created Saturday, November 13, 2021 | 10:27
Last Revised Saturday, November, 13, 2021 | 17:07
 
My Amiga Graphics
Created by me (or friends) for myself or for my friends - either in Deluxe Paint 2,3,4, Real3D, Sculpt3D, Brilliance and Scenery Animator!

All work was done on Amiga 500 (1.3/2.04) and Amiga A1200 (3.0/3.1) machines between 1990-1996. At the time of which I was 16-22 years old...


Created Friday, July 18, 2014 | 07:53
Last Revised Saturday, November, 13, 2021 | 17:03

Yeti Adventure by Demonoid
The only production I remember making in AmigaBasic (first year I got my Amiga 500 in 1989) was a Adventure Game called "Yeti Adventure". However, after I lost the original AmigaBasic sources, I started re-coding it in AMOS V1.3 (probably in 1991-1993) and below are the results of that never finished production...


Created Friday, July 04, 2014 | 11:19
Last Revised Saturday, November, 13, 2021 | 16:43
 
Ghostbusters (64) remake by Demonoid Productions
in Gaming

This was intented to become a remake of the Commodore 64 version of Ghostbusters from 1984 by Activision, but recreated using AMOS V1.3 / AMOS PRO by me somewhere in 1996.

I remember I really wanted good graphics and thought of making each level a stand-alone game (rather than everything in a huge sourcecode), anyway that remake was ne...

Created Saturday, November 13, 2021 | 13:50
Last Revised Saturday, November, 13, 2021 | 16:42

Target: Renegade (64) remake by Demonoid Productions
in Gaming

This was intented to become a remake of the Commodore 64 version of Target: Renegade from 1988 by Imagine Software, but recreated using AMOS V1.3 / AMOS PRO by me somewhere in 1996. As I viewed this as an improved version, I decided to call this Target Renegade II instead.

The unfinished game featured punching, walking, enemy follow an...

Created Saturday, November 13, 2021 | 16:22
Last Revised Saturday, November, 13, 2021 | 16:42
 
Virtual Reality (VR) Trillion Dollar Industry Belief
in Gaming

In this section I will tell you my story regarding my experience from 3D imagery (stereoscopic, Anaglyph 3D style) to Virtual Reality of today, and the not-so-long into the future to be. Let's put it this way: VR is finally here and the concept I lay out here may very well become the golden mine for everybody with secrets revealed and forthcoming l...

Created Wednesday, September 15, 2021 | 19:24
Last Revised Wednesday, November, 10, 2021 | 18:12

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