As there surely exists other alternatives for a GUI for WHDLoad, I want to take a shot at it myself, my way, so I started creating one.
All coded from scratch (PureBasic for Windows, and AmigaE for Amiga).
The software suite is a 3-part system:
1: A tool on the PC side to scan, organize and prepare the cached textual data for the Amiga side of available .slave files (Games, Demos etc). Screenshot below.
2: A tool on the Amiga side to scan, organize and prepare the list of WHDLOAD .slave files.
3: The main tool that loads whatever database is available and displays a GUI with buttons, search functions and performs execution part on the Amiga side.
Watch this space for updates
Update January 2019:
Time flies when you are busy and having fun at the same time (ref: my todo list posted below in February 2018!
Anyway, since my ENDGAME project after 8 months of focus can now just live on its own ripping through 102millions files to scan for more Amiga Music to record, I had some time to get back into my version of how a WHDLOAD File Launcher is supposed to look like for the Amiga (in my opinion) without bells and whistles or requirements beyond standard a block standard Amiga Workbench setup.
Currently working further on the WHDLOAD scanner for the Amiga, but also to actually finish up the 90% version of the main GUI (see 2nd screenshot below) so hope 2019 will be the year this program can finally be released. It will be 100% free without nags or any distribution rules, its simply FREE as in REAL FREE like all my other software ever produced and released to the public.
Update February 2018:
As you may have seen Christmas and New Year has passed us already and getting SORWG ready has been delayed. Reason is that I do have alot of other interresting projects going on which take my time. I can quickly mention:
1: SOASC= SID Recordings (already finalized, next update towards summer).
2: SOABS (Amiga Based Editing System) - which is how I develop SORWG, and updates have been posted on that too. In fact, SORWG is just part of a 3-part research project. a) How to make a cross compiling editing suite for PC/WinUAE/Amiga. b) Learn to code again in AmigaE personally. c) Use a,b to develop SORWG as a proof of concept :-)
3: Other related Commodore mini-projects (like Type-ins) - already posted on my website.
4: Light Pen testing on Commodore 64 (just to bring out some updates for creating own lightpen and better "first-test" suite. More on that later this year
5: Updated SOTDS (AmigaFileDatabase) search functionaility which now includes checksums for all files in that database, we're talking several hundred millions!
And finally, a small update on SORWG below. Got NUMERIC search/filter to function now via the "#" button. Left now is sorting on characters beyond Z (if any game exists) and "*" show all games in listview. Finally the most important part is "SEARCH" and "PLAY GAME" and we should all be set with that project. Also, an Amiga Scanner for .SLAVE files will be created (as the groundwork was done earlier in 2017 anyway). It was loosely programmed in Blitz/PureBasic (which is also included in my SOABS project), but probably gonna re-code it in AmigaE as I'm getting a "small" hang of it again, ohh about 25 years later :-).