This is probably the most complete game I ever had time or managed to create from scratch in 1991 (early test coding with AMOS v1.3) and last worked on sometime in 1995 by using AMOS PRO. I have no idea how much time was actually used, but most likely it was very random :-)
Below are the results of that never finished production.
The game was planned to be a mouse shooting / aim game which would also try to feature a story along with some training grounds logic. I do not really remember all the ideas I had for it, but judging from the office photo there was supposed to be some sort of mission based game where you were to clean the town of mafia assholes and the likes (to me these guys have always been worthless, so the game was supposed to give us a simulated chance to wipe out the filth, haha).
Everything was created by me as well as the graphics handdrawn using Deluxe Paint of course!
The only text ever written was
" TRAINING "
"You must first prove to"
"me, that you really are"
"a Mafia exterminator. "
"I have a practice place"
"that you can use to "
"show me your skills. "
"Try to hit the targets "
"I have set up for you! "
" GOOD LUCK! "
I have added all the graphics available, the .AMOS source code and all assets, including a bootable ADF disk image, so you are able to try out the game yourselves.
I believe it would run best on a un-accelerated Amiga 500, but seems to even work on Amiga 1200 with AGA.
Not that the source name was named "MafiaBackup", but it was not the title of the game which was always "Mafia Exterminator", the backup part was just added during programming as I was DEAD scared of loosing the source code (rememebering what happend to my previous YETI ADVENTURE AmigaBasic code the same year, or the year before).
Inspiration for the Mafia Exterminator game came from:
Take 'Em Out (1989, Artronic Products Amiga game)
Empire City: 1931 (1991 Arcade Game)
Thunderhawk (CORE 1991) - especially the "lobby" section of the game (office etc.)
Oil Imperium (1989 by reLINE Software) - especially the office section of the game.
Operation Wolf (I had planned a first person section with large mafia bosses to kill, but was only programmed with myself as mafia boss (digitized) and some testing for shooting sprites, it was never included in the game, but crude source code was created).
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