'* BIL2 FART=10 (Blå) '* BIL3 FART=15 (Hvit stor) '* BIL117 FART=5 (Boblen) s ' Load "abk/road.abk",1 Unpack 7 To 1 : Unpack 7 To 2 : Cls 0 Zoom 1,0,0,320,256 To 2,0,0,160,128 : Unpack 8 To 1 Screen Display 2,128,80,160,100 : Unpack 6 To 0 Screen Display 0,128,65,320,200 Double Buffer : Autoback 0 : Colour 21,$0 : Priority Off Q#=-50 : Rem ** Dette er for "gule striper" Q2#=6 : GRESS=4 : GRESS#=60 : EW#=1 : Rem ** Diverse data for GRESS høyre ' BIL=117 If BIL=2 Then BIL_FART=10 If BIL=3 Then BIL_FART=15 If BIL=117 Then BIL_FART=5 JX#=146 : JY=70 : Rem ** Bilens X, Y start point ' ALIEN$="Anim 0,(115,10)(116,10);Move 0,240,240" Channel 1 To Bob 5 Bob 5,30,-50,115 Amal 1,ALIEN$ ' ' Rem ** Her er definisjoer som leses fra TEMP fila i ram!! Rem ** den fila inneholder diverse info om hvor bilen startes, hvor Rem ** spøkelsene er og hvor bilen skal! KARTX#=40 : KARTY#=49 : Rem ** TEMP .. SLETT DENNE SENERE!! KARTX1#=40 : KARTY1#=49 : Rem** START POINT FOR KJ0RING KARTX2#=100 : KARTY2#=100 : Rem** STOPP POINT FOR KJ0RING ' ' Do If SPEED=0 Then E#=E#+0.1 If SPEED=0 and E#>BIL_FART Then SPEED=1 If SPEED=2 and BIL=2 Then E#=E#-0.1 If SPEED=2 and BIL=3 Then E#=E#-0.1 If SPEED=2 and BIL=117 Then E#=E#-0.05 If SPEED=2 and E#<0.1 Then End If ACT=0 Then D=Joy(1) If D=4 or D=20 Then YT#=YT#-0.03 : VEI=0 If D=8 or D=24 Then YT#=YT#+0.03 : VEI=1 If D=0 and VEI=0 and YT#<0.0 Then YT#=YT#+0.06 If D=0 and VEI=0 and YT#>0.01 Then YT#=0 If D=0 and VEI=1 and YT#>-0.0 Then YT#=YT#-0.06 If D=0 and VEI=1 and YT#<-0.01 Then YT#=0 If D=16 and VEI=0 and YT#<0.0 Then YT#=YT#+0.06 If D=16 and VEI=1 and YT#>-0.0 Then YT#=YT#-0.06 If D=16 and ACT=0 Then SPEED=2 : ACT=1 : GRESS#=GRESS If ACT=1 Then JX#=JX#+1.3 JX#=JX#+YT# If JX#<16 Then JX#=16 : YT#=0 If JX#>141 Then JX#=141 : YT#=0 Limit Bob 0,0 To 320,189 Q#=Q#+E# If Q#>210 Then Q#=-40 Screen Copy 2,KARTX#,KARTY#,KARTX#+53,KARTY#+46 To 0,227,68 Bob 1,88,Q#,1 Bob 2,JX#,JY,BIL Sprite 1,375,150,104 : Rem ** Blink på kartet If SPEED=0 or SPEED=1 Then GRESS=GRESS+1 : Bob 4,0,0,GRESS If SPEED=2 and BIL=2 Then EW#=EW#-0.01 : GRESS#=GRESS#+EW# : Bob 4,0,0,GRESS# If SPEED=2 and BIL=3 Then EW#=EW#-0.006 : GRESS#=GRESS#+EW# : Bob 4,0,0,GRESS# If SPEED=2 and BIL=117 Then EW#=EW#-0.01 : GRESS#=GRESS#+EW# : Bob 4,0,0,GRESS# If SPEED=0 and GRESS=103 or SPEED=1 and GRESS=103 Then GRESS=80 If SPEED=2 and GRESS#>103 Then GRESS#=80 TESTALIEN=TESTALIEN+1 If TESTALIEN=100 Then Amal On 1 Wait Vbl Loop